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Old Oct 28, 2007, 11:25 PM // 23:25   #101
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Quote:
Originally Posted by booooYA
I'm really done arguing this. Every time I post an opinion someone comes and rips me apart and it just starts a vicious cycle. I'd rather not engage in this anymore.
Then stop posting; stop opposing the opinion of those who want this changed. It's not hurting you, go away.
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Old Oct 29, 2007, 02:40 AM // 02:40   #102
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Originally Posted by azzer20
why don't we make ALL titles account based ? like cartographer? well one guy has been there so why not let all have it? or vanquishing 1 guy has done it so all should be able to show it, right?

it's just stupid to make it account based
You took the words from my mouth... but yea what ^ he said
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Old Oct 29, 2007, 02:57 AM // 02:57   #103
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Originally Posted by Skuld
Because your level 1 hasn't opened 10k chests, therefore does not deserve to display a title saying that he has o.O
my level 1 has also not played HA before, never farmed lucky/unlucky points, never done a RA/TA battle, and never done an AB match, and yet it gets to display those ranks. o_O
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Old Oct 29, 2007, 03:03 AM // 03:03   #104
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Originally Posted by Xx_Sorin_xX
my level 1 has also not played HA before, never farmed lucky/unlucky points, never done a RA/TA battle, and never done an AB match, and yet it gets to display those ranks. o_O
Because those are PvP titles (excluding Lucky/Unlucky, although they CAN be gained through PvP games in events) and are MEANT to be account wide. PvE titles aren't.

It's not that hard to understand people, PvP titles are account wide, PvE titles aren't. Stop QQing because you don't want to open 10000 chests on one character.
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Old Oct 29, 2007, 03:05 AM // 03:05   #105
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Quote:
Originally Posted by fenix
Because those are PvP titles (excluding Lucky/Unlucky, although they CAN be gained through PvP games in events) and are MEANT to be account wide. PvE titles aren't.
Explain please.

Also, not a single title has a benefit besides reputation, lucky, and wisdom/treasure. Reputation is easy to max out in less than a week for any group, not including alliance rep [which is ACCOUNT-wide]. Shoving golds into storage along with any pick/key drops is just lame. Fix it!

Last edited by Zeek Aran; Oct 29, 2007 at 03:08 AM // 03:08..
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Old Oct 29, 2007, 03:15 AM // 03:15   #106
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Originally Posted by fenix
Because those are PvP titles (excluding Lucky/Unlucky, although they CAN be gained through PvP games in events) and are MEANT to be account wide. PvE titles aren't.

It's not that hard to understand people, PvP titles are account wide, PvE titles aren't. Stop QQing because you don't want to open 10000 chests on one character.
the point is not whether or not they were MEANT to be that way. obviously they were meant to be that way, because thats how anet designed them. i was merely pointing out the fact that just because a character hasnt done something doesnt mean that character cant display a title.

and lucky/unlucky, as far as i know, can not be gained through PvP. only through the nine rings/rings of fortune, four leaf clovers, and lockpicks.

tbh though, someone not wanting to open 10000 chests on 1 character is no different than someone not wanting to gain r9 hero on 1 character. can you imagine playing one character the entire way to r9? never once switching or deleting that character. the only difference is one's PvP, ones PvE. you'd think anet would want to appeal to both equally when it comes to titles and grant outlandish titles to be account wide, but apparently not.

if HA had been done where it was character based, people would be complaining about how they should make it account wide because they shouldnt ahve to do that much work on just one character, and the PvE'rs would reply with "you just dont want to do all that work on 1 character, stop whining".
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Old Oct 29, 2007, 03:17 AM // 03:17   #107
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Quote:
Originally Posted by Xx_Sorin_xX
tand the PvE'rs would reply with "you just dont want to do all that work on 1 character, stop whining".
No, just three specific people.

So you opposers, understand our opinion fully yet? What about you, ANET?
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Old Oct 29, 2007, 03:18 AM // 03:18   #108
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Originally Posted by Xx_Sorin_xX
the point is not whether or not they were MEANT to be that way. obviously they were meant to be that way, because thats how anet designed them. i was merely pointing out the fact that just because a character hasnt done something doesnt mean that character cant display a title.

and lucky/unlucky, as far as i know, can not be gained through PvP. only through the nine rings/rings of fortune, four leaf clovers, and lockpicks.

tbh though, someone not wanting to open 10000 chests on 1 character is no different than someone not wanting to gain r9 hero on 1 character. can you imagine playing one character the entire way to r9? never once switching or deleting that character. the only difference is one's PvP, ones PvE. you'd think anet would want to appeal to both equally when it comes to titles and grant outlandish titles to be account wide, but apparently not.

if HA had been done where it was character based, people would be complaining about how they should make it account wide because they shouldnt ahve to do that much work on just one character, and the PvE'rs would reply with "you just dont want to do all that work on 1 character, stop whining".
Yes but you see, they made PvP titles account wide so that you COULD swap characters. They made PvE titles character specific, because the accomplishment was meant to be on a single character. I'm not the one who makes the game, Anet are, and they made it that way.

The argument of 'if this' or 'if that' doesn't apply here. Fame = account, chests = character. No one is forcing you to swap golds over, or open chests on the one character. No one is forcing you to max Treasure Hunter. If you WANT to max it, you use 1 char. If not, stop crying and just open chests however you want.
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Old Oct 29, 2007, 03:19 AM // 03:19   #109
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Zeek, why don't you get over yourself and realize not everyone is going to agree with you. Of course I understand your opinion, I'm not an idiot and I would appreciate it if you didn't treat me as such. Just because I disagree with you doesn't mean you get to harp on me for disagreeing with you. Get over yourself, your opinion is not the only one that matters. It's called engaging in discussion and debate, which is clearly something you cannot do without having to tell someone to go away just because they disagree with you.
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Old Oct 29, 2007, 03:37 AM // 03:37   #110
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This thread should have been closed awhile ago.

I noticed that none of the people wanting to combine the accounts even bothered to dispute what I said as to why they want to. They want to combine and shortcut a title with chests already opened on other chars. End of story.
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Old Oct 29, 2007, 06:25 AM // 06:25   #111
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Quote:
Originally Posted by leprekan
This thread should have been closed awhile ago.

I noticed that none of the people wanting to combine the accounts even bothered to dispute what I said as to why they want to. They want to combine and shortcut a title with chests already opened on other chars. End of story.
^wins!!!!!!!!!!!!!
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Old Oct 29, 2007, 09:29 AM // 09:29   #112
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Every time some player suggests a reasonable and sensible change in game design, a plethora of morons arises and shouts:

- Well let's make all titles account based then!
- Let's give every lvl1 character a FoW armor then!
- Let's give every lvl1 character 1000k + 1000e in it's storage then!

But the funniest is:

- PvP titles are "meant" to be account wise, PvE titles not.

All acknowledged gurus of game design here, true?


Some suggestions in game design are reasonable.
What's the difference in cumulating chests opened (or items identified) with different characters in the same account, and cumulating points obtained winning PvP with different characters?

A.net decided to make the two things work in a different way.

They could have decided to make PvP titles character based instead.
Which could be very reasonable, because maybe you're good in PvP as warrior but never played as monk, so your warrior deserves the PvP title, not your monk because you're not able to play with it.


Since everything in game is an arbitrary decision of A.net, everything can be changed if reasonable.
There's nothing "meant" to be as it is because of god law.

Last edited by Abnaxus; Oct 29, 2007 at 09:32 AM // 09:32..
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Old Oct 29, 2007, 09:32 AM // 09:32   #113
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Quote:
Originally Posted by fenix
It's not that hard to understand people, PvP titles are account wide, PvE titles aren't. Stop QQing because you don't want to open 10000 chests on one character.
QFT!

That just maks SO MUCH SENSE!! Simple and to the point.
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Old Oct 29, 2007, 09:39 AM // 09:39   #114
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Quote:
Originally Posted by ryanryanryan0310
QFT!
That just makes SO MUCH SENSE!! Simple and to the point.
Doesn't make ANY sense considering Luxon/Kurzick, which is account based, gives as reward PVE ONLY skills, and can be obtained purely PvEing.

I repeat, everything in game is the result of a decision taken by A.net - and every choice can be changed for sensible reasons.
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Old Oct 29, 2007, 11:20 AM // 11:20   #115
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I recently re-rolled every toon, in something of a reaction against GW:EN - the logic was along the lines of seeing if I would find it easier to quit or at least get a fresh start. I ended up doing the latter.

One of the decisions I made (to allow myself to actually enjoy the game) was to never drink or consume *anything* that might start one of those damned title bars, that will be forever incomplete. Even though I do spend 2-3 hours a day on this game, it's dispersed between multiple characters.

I'm explaining this, because for me at least, loathing of titles isn't about being lazy. The re-roll means I don't have a backlog of opened chests to miraculously combine into a title, yet I still hate the system. I could just focus on one toon, but I don't want to! If these (hell ALL) titles were account wide, they would simply be fair and not a shortcut, from my point of view. Since they aren't, I now ignore the hero panel, because it's a peice of garbage, that was designed for someone elses satisfaction and not mine. /end rant
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Old Oct 29, 2007, 12:18 PM // 12:18   #116
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I'm sure I'm repeating what is said but firstly isn't NCSoft the one who decides to change the game? Everything was meant to be by them just like way back orders were 'meant to stack' or zealous benediction was 'meant to give 10 energy'. Things get changed though, and that is the point about the titles, people want change. So this 'meant to be' thing is irrelevant in my opinion.

With that said though, I personally am 50/50 on the subject. On one hand there is the fact that it is an a title you earn in PVE. I am not really decided if all PVE titles should be kept character based. The thing what sets these apart from PVP, is they take money and grind. PVP skills are generally more about rewarding skill. Ok you can get titles the lame way, and I'm sure many high rank people are not overly skilled but the general consensus is usually the people with really high champ, glad, and hero rank have shown some sign of skill. This title really does not show any skill and with that in mind why should it be account based?

It is kind of cool to have a character with loads of titles that you have worked for everyone of them. It shows you have spent more time with that character and care. If there was a title to represent you are a skilled PVE'rs then sure, make it account based. The level one's won't put people off by their level that way; however, treasure hunter does not show skill.

If your argument is that games are meant to be fun and getting the title wasn't fun therefore you don't want to do it again, why do it in the first place? .

Quote:
Which could be very reasonable, because maybe you're good in PvP as warrior but never played as monk, so your warrior deserves the PvP title, not your monk because you're not able to play with it.
Not reasonable, if you can become a skilled warrior (and I mean a skilled warrior) you will be capable of becoming skilled at everything else pretty quickly. Also, what about the players that use up all their character slots except one. They make a PVP character to play one profession. Delete to play another. You think people are going to be happy to lose rank12 just because they wanted to re-roll?
Quote:
Then stop posting; stop opposing the opinion of those who want this changed. It's not hurting you, go away.
You are opposing the game and could effect it being changed (if there was enough like minded people). Of course it is hurting people who like the game how it is. You have no logic to any of your posts. Should I say go away from planet Earth and back to the one you came from?
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So you opposers, understand our opinion fully yet? What about you, ANET?
You're the opposer though =P.
Quote:
That's what we are complaining about. We want to play all our characters and get the same benefits as someone who plays only one, to an extent. I'm pretty sure 90% of the population agrees Guardian and Vanq. titles should stay on a single character, but not treasure and wisdom; the ones with BENEFITS.
If your argument is about benefits then it is some what unfair for a level one character to reap those benefits. If you believe ninety percent of the population agrees with you and that adds weight to your argument then I suggest you look up the statistics of those that used to think the world was flat.

Last edited by elektra_lucia; Oct 29, 2007 at 01:10 PM // 13:10..
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Old Oct 29, 2007, 12:26 PM // 12:26   #117
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I really don`t understand some of the flamers, u people are not gonna lose anything.This thread is about something that`s only logic, and it`s not gonna make title easier to attain, it will cost the same it will take the same time to get it, the only difference will be in playin` 3-4 chars (which is why these game has more char slots then 1) !!!
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Old Oct 29, 2007, 12:32 PM // 12:32   #118
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Titles should be account-wide. It makes no sense that PVP titles are and PVE are not (except for lucky, why is that anyway?)

I want to play a paragon, but every time I start that character I realize that all of my time playing it is a waste of time, and should be working on grinding more titles (currently have 15) on my warrior instead.

PVP players can make another PVP character of a different class and keep all accomplishments, they even keep their skills, PVE cannot without wasting more then 2 years of progress.
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Old Oct 29, 2007, 12:34 PM // 12:34   #119
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Supposing someone is to have the title for all characters. They have spent a lot of money into this. Then the system is to be changed. You don't see that it is a loss? Your English grates me, writing 'y' and 'o' to form 'you' instead of 'u' is not a hard task. It will not give you repetitive strain injury.

Quote:
Titles should be account-wide. It makes no sense that PVP titles are and PVE are not (except for lucky, why is that anyway?)

I want to play a paragon, but every time I start that character I realize that all of my time playing it is a waste of time, and should be working on grinding more titles (currently have 15) on my warrior instead.

PVP players can make another PVP character of a different class and keep all accomplishments, they even keep their skills, PVE cannot without wasting more then 2 years of progress.
The PVP titles are just obtained from the win, regardless of profession. The PVE ones, for example cartography is exploring with that character. Exploring on an elemenalist might take more or less time than on a sin. PVP titles are more a sign of skill than PVE ones. Sure they don't really reflect skill well, but there's a slight hint of it with them .

Last edited by elektra_lucia; Oct 29, 2007 at 12:37 PM // 12:37..
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Old Oct 29, 2007, 12:43 PM // 12:43   #120
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Alright... my updated suggestion:

#1. Most titles should be account-wide for PvP characters and Char-specific for PvE characters. The PvP version should be a recording of the total points accumulated while the PvE version should only be what was accumulated on THAT character. Kurzick / Luxon tracks should be made significantly easier to aquire along these lines (as for the moment they are scaled like a PvP track despite having more PvE influence).

#2. Exceptions should be Lucky / Unlucky / Wisdom / Treasure Hunter / Drunkard / Sweet-Tooth... which should be universally accessable... if only because they're much more useful across multiple chars than on a single one.... and make more sense as universal accomplishments than combat-related ones do.
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